![]() ![]() They could house certain NPCs that could, for instance, upgrade your equipment (damage, digging, ammo capacity, attack speed, maybe even make your melee weapons have greater reach or give them other special properties).Ĭould also have a secret NPC pointing you in the direction of hidden aspects of the game (like how to unlock characters/areas) or maybe find an NPC that would act as a companion. Do you have any suggestions? I haven't unlocked everything in the game yet, so if this is already part of it, just ignore me. ![]() We're definitely ready to think some other stuff for these planets, tho. Right now they are thought as way to hoard some loot and money to scrape those ores you need to get them weapons and equipment at the space station. Originally posted by Raiser Games:Also we hear you about the planets. Otherwise, had a lot of fun with it, and having 4-player online co-op (with or without friendly fire) would be a blast in the final version if the devs can swing it. I felt like there were plenty of upgrade opportunities in the actual missions, so it felt pointless exploring elsewhere (and if so, why have such populated sectors?) Second, I may have glanced over a tutorial, but it would be nice if the planets without an explicit mission had something going for them beyond the vague promise of money and possible chests. I did have a couple notes:įirst of all, there absolutely must be an option to turn off controller vibration in the final version of the game. Once I got the hang of the grappling hook, it made level traversal a breeze, since it restores your double jump and you have effectively infinite verticality. ![]() It's overall a lot of fun to blaze your own path through each level, especially once you get weapons that can just tear through any kind of ground type. Like a lot of roguelikes, your odds of success depend greatly on your build, but moreso on your knowledge of enemy and boss patterns. As expected, the game itself is a lot of fun. ![]()
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